Summary
- Weaver’s Swarm of Beetles reduces enemy armor and provides vision with beetles dealing physical damage and requiring 6 to 8 hits to be killed
- Adapting Weaver’s strategy based on enemy composition is crucial, with item choices like Linken’s Sphere for crowd control or aggressive builds for teams lacking disables
- Minimap awareness and effective use of tactical pauses are essential for coordinating team strategies, evading ambushes, and enhancing overall gameplay performance
Weaver’s Abilities Overview
Swarm of Beetles
Weaver’s Q ability unleashes a swarm of 12 young weavers that latch onto enemies. These beetles attack and reduce the armor of their targets. Each beetle can be killed in 6 to 8 attacks, depending on the level of the ability. They last for a total of 16 seconds, providing valuable vision and inflicting significant damage.
Beetle Mechanics
The damage dealt by the beetles is physical, making them useful against targets with low armor. Each attack from a beetle reduces the target’s armor by 1, making subsequent attacks even more impactful. They deal between 18 and 30 damage per hit, depending on the ability level, and have an attack interval that ranges from 1.15 to 0.7 seconds.
Cast Conditions
This ability has a cast point of 0.3 seconds and costs between 20 and 44 mana. The beetles do not pierce debuff immunity and are not dispellable, meaning opponents need to attack the beetles directly to remove them. This limits counters and makes it critical for providing sustained pressure during battles.
Tactical Use in Gameplay
Shukuchi Avoidance
Weaver’s Shukuchi ability is essential for dodging silences and stuns. Timing here is crucial—using Shukuchi just before an enemy’s spell lands can mean the difference between getting caught and escaping unscathed. How can players effectively utilize this? Keep a close watch on enemy animations and cues to activate Shukuchi at the perfect moment, allowing Weaver to slip through enemy lines undetected.
Adapting to Enemy Composition
Weaver’s strategy needs to adjust based on the enemy team. Facing a team heavy on crowd control requires precise timing of abilities and perhaps an item like Linken’s Sphere. Conversely, against a team lacking disables, a more aggressive item build can be adopted. This flexibility allows Weaver to weave in and out of engagements effectively, taking advantage of weaker foes while evading stronger threats.
Item Build Strategies
Weaver’s item build significantly influences gameplay performance. For instance, following a build reminiscent of TOPSON’s renowned Morphling can amplify Weaver’s impact. Items like Diffusal Blade can cripple enemies, while Eul’s Scepter offers extra survivability. Each selected item should enhance Weaver’s innate capabilities, allowing a player to exploit their strengths thoroughly during team fights and skirmishes.
Minimap awareness plays a pivotal role in guiding Weaver’s tactical decisions. Regularly checking the minimap helps to anticipate enemy movements, ensuring Weaver can avoid ambushes and capitalize on exposed targets. Not only does this enhance survivability, but it also allows Weaver to communicate crucial enemy positions to the team, fostering coordinated and effective assaults during battles.
Effective Use of Pauses
Tactical pauses are key in shaping the course of a team fight. Weaver players should understand when pausing is beneficial to discuss instantaneous strategies without tipping off the enemy. For instance, using a pause as a mental reset in high-stress situations can allow the team to recalibrate and plan the next steps carefully. Despite appearing minor, pause management can significantly influence the outcome of engagements.