A Detailed Comparison of Armor Penetration and Lethality in League of Legends

mastering armor penetration and lethality for early and late game success in league of legends

Summary

  • Lethality effectively reduces a flat amount of armor, making it highly impactful in the early game against low-armor targets.
  • Armor penetration removes a percentage of armor, scaling better into the late game and proving more effective against tankier opponents.
  • Blending lethality and armor penetration allows for flexibility, ensuring effective performance against both squishy targets and heavily armored foes.

Lethality and Armor Penetration: Understanding the Difference

Have you ever found yourself wondering what makes lethality and armor penetration so distinct?

Lethality cuts a flat amount of armor, making it highly effective early game against squishier targets.

In contrast, armor penetration removes a percentage of armor, scaling better into the late game.

Their mathematical impact on gameplay is quite different, too.

A single point of percentage armor penetration usually outperforms one point of lethality in terms of damage increase.

You can notice lethality’s impact waning as levels increase since it doesn’t scale with the game.

Armor penetration, however, stacks multiplicatively, making it more robust as the game progresses.

If you’re ahead and trying to maintain your lead, lethality can help snowball your advantage.

Conversely, armor penetration provides a steadier, more predictable performance.

Item selection further differentiates the two.

Duskblade and Prowler’s Claw epitomize lethality-focused builds, giving you that early punch.

On the other hand, items like the Last Whisper cater to armor penetration, making them crucial in mid-to-late games.

Using both in tandem offers nuanced flexibility, letting you adapt based on your needs.

Flat Armor Penetration vs. Percentage-Based Armor Penetration: How They Impact Gameplay

In critical skirmishes, picking between lethality and percentage-based armor penetration can shift the game’s balance significantly.

Lethality directly reduces a set amount of the opponent’s armor, making it particularly deadly against low-armor, squishy targets.

This is because a flat reduction can heavily impair their already flimsy defenses.

This advantage is particularly noticeable in the early game when champions don’t have much armor built up.

On the other hand, percentage-based armor penetration thrives against tankier foes.

This type of penetration scales off the opponent’s higher armor values, reducing them proportionally.

It becomes increasingly effective as the game progresses and enemies build more armor, ensuring tanks don’t become insurmountable obstacles.

This distinction makes percentage armor penetration the preferred choice when facing heavily armored opponents.

When you find yourself up against a mix of squishy champions and tanks, the option between lethality or armor penetration hinges on the team’s composition.

Blending both types can achieve a well-rounded effectiveness against multiple targets.

Scroll to Top