Summary
- Heroes like Night Stalker and Lifestealer receive significant nerfs to balance gameplay in Dota 2 patch 7.36c
- Arcane Blink and Arcane Boots have adjusted cooldown and mana regeneration settings to promote strategic item usage
- Changes to items like Bloodthorn and Phylactery add layers of planning to item procurement and usage
Patch Overview
Dota 2 patch 7.36c showcases a keen focus on nerfing heroes and items that were overpowered previously. Heroes like Night Stalker and Lifestealer have received significant adjustments to balance the gameplay. These changes aim to ensure a fairer competitive environment, reducing the dominance of these characters. Items, too, have been recalibrated to enhance game balance.
Continuing with the updates in Dota 2 patch 7.36c, players will notice that items such as Arcane Blink and Arcane Boots have new cooldown and mana regeneration settings. Bloodthorn and other items have also seen changes in damage output. The alterations strive to make item usage more strategic, preventing the disparity felt in previous versions. Are these changes effective? Only gameplay can tell.
While the patch does not introduce Crownfall Act 3, expectations are high for its arrival soon. Balance adjustments are crucial to keeping the game competitive and enjoyable. By focusing on reducing specific heroes’ and items’ power, Dota 2 patch 7.36c ensures a more level playing field. This transitional work sets the stage for future content updates, keeping the community engaged and excited.
Hero Balance Changes
Night Stalker sees numerous nerfs in Dota 2 patch 7.36c. Dark Ascension no longer refreshes cooldowns of basic abilities, significantly impacting his ability uptime. Additionally, the mana cost per second for Crippling Fear has been increased, and the Level 10 Talent bonus duration for Dark Ascension is reduced from eight seconds to six seconds. The Aghanim’s Shard on Hunter in the Night now restores a maximum of 25 percent health instead of 30 percent.
Lifestealer has been notably weakened as well. His bonus health per kill has been halved from two to one, and he no longer increases max health when killing non-hero units such as wards or cogs. The slow effect from Open Wounds has been scaled down, with the maximum slow now ranging from 35 percent to 50 percent depending on the level. These changes aim to curtail his durability and aggressive potential.
Moving on, Axe receives significant reductions in some of his bonuses. One Man Army linger duration has been decreased from five seconds to three seconds, reducing his prolonged presence in fights. The Level 10 Culling Blade speed bonus duration is shortened by one second, and the Level 20 Culling Blade bonus damage is minimized from 125 to 100. These nerfs intend to balance his burst abilities and on-field resilience in Dota 2 patch 7.36c.
Item Adjustments
In Dota 2 patch 7.36c, one of the significant item adjustments includes the Arcane Blink cooldown, now increased from seven to nine seconds. This change extends the wait time between uses, requiring players to be more judicious in its application. However, the health restored by Arcane Blink has been increased from 200 to 250, offering a slightly better trade-off in survivability for its users.
Another vital adjustment concerns the Arcane Boots, with their mana regeneration being lowered from 0.75 to 0.5. This tweak necessitates a more conservative approach to mana usage, especially in sustained fights. Similarly, the changes to Bloodthorn ensure that Soul Rend no longer deals damage if the silence is dispelled. This seeks to make the item less overwhelming in situations where silence is promptly countered.
In addition to these changes, Phylactery’s recipe and total cost have been increased, impacting item builds. The recipe cost is now 400, raising the total cost to 2,600. Consequently, the Khanda’s total cost also rises due to the Phylactery adjustment, now at 5,200 gold. Such adjustments are geared towards making strategic decisions more impactful in Dota 2 patch 7.36c, adding layers of planning to item procurement and usage.