Summary
- Players are frustrated with numerous bugs that prevent claiming event rewards, especially during major events like Star Guardian.
- There’s dissatisfaction over the decreased frequency and value of chests and skins in the free reward system, diminishing player excitement and engagement.
- The new reward structure emphasizes grinding numerous games, replacing the quicker, more rewarding system that previously awarded chests for high performance.
The New Event Rewards in League of Legends Fail to Impress
Feeling let down by the latest League of Legends event rewards?
It’s a sentiment echoed by many players.
Persistent issues with bugs have rendered rewards impossible to claim.
Missions associated with major events like Star Guardian have often gone unfulfilled due to errors in the client.
The frustration doesn’t end there.
Players are left fuming over missing out on due orbs and items.
Instead of getting satisfaction, they get disappointment.
Compounding the issue, some players report receiving rewards for events they didn’t even participate in.
This only adds to the chaotic feel of the reward system.
Continuing with their efforts, the community has had to step up their game, creating guides to troubleshoot these problems.
Lack of Valuable Skins and Dopamine-Inducing Chests in the Free Rewards
When examining the reward structure, particularly in modes like ARAM, one can’t help but feel the sting of diminished rewards.
The previous system, which encouraged high performance by awarding a chest for every S or S+ grade weekly, was far more exhilarating.
Now, the focus lies heavily on grinding an excessive number of games, which significantly dampens the excitement.
Equally frustrating is the decreased frequency of dopamine-inducing chests.
These chests used to spark joy and anticipation, essential elements that heightened engagement.
With the new requirement to play up to 15 matches per champion to earn a chest, the once quick and gratifying reward system feels burdensome.
This shift not only prolongs the time to achieve rewards but also diminishes the thrill that came with frequent, unexpected gains.
As players grind through this tedious process, the game’s emphasis on quantity over the quality of gameplay becomes apparent.